Dec
18

Dev Blog #65: Progress Update – Provisions & Sound

Food connoisseurs rejoice! Provisions received a rework this week and are more diverse than ever. Also, we implemented a system to dynamically mix ambience sounds in the game for a richer atmosphere. Let’s read about it!

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Dec
11

Dev Blog #64: Progress Update – Oceans and Sea Travel

Ever wondered why there is no big body of water in the world of Battle Brothers? Well, wonder no more because now there is! And you can even fast travel from port to port for a small fee to cut […]

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Dec
04

Dev Blog #63: Progress Update – Map, Faction Leaders

Time is flying by as the settlement screens get finished and we move on to work on the actual map part of the worldmap. Let’s take a closer look!

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Nov
27

Dev Blog #62: Progress Update – Contracts, Part 2

In last week’s update we talked about what we feel needs to be improved regarding contracts in the game, and introduced new mechanics to do just that. This week we’ll walk through one of the new contracts together to get […]

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Nov
20

Dev Blog #61: Progress Update – Contracts, Part 1

This week we’re talking mercenary contracts. They are a core feature for a game about managing a mercenary company, so we’re redesigning how they work in order to have them be more interesting, varied and reactive to your choices. Let’s […]

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Nov
13

Dev Blog #60: Progress Update – Settlement Screens

With most of the assets for the noble houses now in place we have returned to fleshing out what you see as you enter the various settlements on the worldmap. We previously worked with placeholder images to get the mechanics […]

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