Apr
03

Dev Blog #133: City States, Part III

Last week we’ve learned about gunpowder weapons. In this conclusion of our dev blog series exploring the southern city states, we take a look at their remaining troop types that make use of these weapons. Onwards! Gunners Armies of the […]

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Mar
27

Dev Blog #132: Gunpowder Weapons

As you’ve already learned here, the southern city states are places where medieval science flourishes. Advancements in medicine, astrology and alchemy are unlike anything found in the north. You’ve also learned a good deal about the alchemy part already, but […]

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Mar
20

Dev Blog #131: City States, Part II

We’ve previously covered a good chunk of what the southern city states are about. Now it’s time to take a look at some of their troops that you may end up facing on the field of battle. Charge! Slaves Whether […]

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Mar
13

Dev Blog #130: Southern Arms

Naturally, the southern city states of the ‘Blazing Deserts’ DLC also have their own arsenal of weapons. Some are southern variants of weapons you already know, while others are entirely new and come with unique skills. You’ll be able to […]

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Mar
06

Dev Blog #129: City States, Part I

A major feature of the upcoming ‘Blazing Deserts’ DLC is an expanded south with several city states that have their own distinct culture, looks, services, contracts, and more, based loosely on medieval-era Arabian and Persian culture. Time to talk about […]

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Feb
28

Dev Blog #128: The Retinue, Part II

Last week we introduced a new gameplay mechanic with a retinue of non-combat followers coming with the ‘Blazing Deserts’ DLC. This week we’re taking a closer look at a selection of three more of these non-combat followers in order to […]

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